Nah, I was just randomly going through the page and realised I didn't post here the very experimental hotseat build, that's been on github since october xD
But I'll most probably return to this as a base for my masters thesis, so you can expect some nontrivial update in maybe cca half a year. In any case, thanks for caring :)
this game has a lot of potential, but I just have a few suggestions: make the mouse always centered by putting Cursor.lockState = CursorLockMode.Locked; in the start function. and maybe instead of using q and e to rotate, make it work like a normal first person controller, but hold down RMB to rotate the sword.
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Like it until your mouse gets stuck.
i love the idea, but the controls feel kinda clunky, my mouse always ends up locked in the sky for some reason or another, so maybe make mouse lock
Make right-click to look around and leave the other controls as they are.
You welcome.
Update?
Nah, I was just randomly going through the page and realised I didn't post here the very experimental hotseat build, that's been on github since october xD
But I'll most probably return to this as a base for my masters thesis, so you can expect some nontrivial update in maybe cca half a year. In any case, thanks for caring :)
Cool! looking forward to it
this game has a lot of potential, but I just have a few suggestions: make the mouse always centered by putting Cursor.lockState = CursorLockMode.Locked; in the start function. and maybe instead of using q and e to rotate, make it work like a normal first person controller, but hold down RMB to rotate the sword.
cant wait to see what this game becomes
dont give up. has a lot of potential.
this game is actually not that bad, good work kid